leap hand
ISyHand: A Dexterous Multi-finger Robot Hand with an Articulated Palm
Richardson, Benjamin A., Grüninger, Felix, Mack, Lukas, Stueckler, Joerg, Kuchenbecker, Katherine J.
Personal use of this material is permitted. Abstract--The rapid increase in the development of humanoid robots and customized manufacturing solutions has brought dexterous manipulation to the forefront of modern robotics. Over the past decade, several expensive dexterous hands have come to market, but advances in hardware design, particularly in servo motors and 3D printing, have recently facilitated an explosion of cheaper open-source hands. Most hands are anthropomorphic to allow use of standard human tools, and attempts to increase dexterity often sacrifice anthropomorphism. We introduce the open-source ISyHand (pronounced easy-hand), a highly dexterous, low-cost, easy-to-manufacture, on-joint servo-driven robot hand. Our hand uses off-the-shelf Dynamixel motors, fasteners, and 3D-printed parts, can be assembled within four hours, and has a total material cost of about 1,300 USD. T o demonstrate the utility of the articulated palm, we use reinforcement learning in simulation to train the hand to perform a classical in-hand manipulation task: cube reorientation. Our novel, systematic experiments show that the simulated ISyHand outperforms the two most comparable hands in early training phases, that all three perform similarly well after policy convergence, and that the ISyHand significantly outperforms a fixed-palm version of its own design. Additionally, we deploy a policy trained on cube reorientation on the real hand, demonstrating its ability to perform real-world dexterous manipulation. The dexterity, strength, robustness, and tactile sensing of the human hand are crucial to the human ability to perceive, manipulate, and use objects.
Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions
Chen, Hongyi, Yao, Yunchao, Ye, Yufei, Xu, Zhixuan, Bharadhwaj, Homanga, Wang, Jiashun, Tulsiani, Shubham, Erickson, Zackory, Ichnowski, Jeffrey
Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions Hongyi Chen 1, Y unchao Y ao 1, Y ufei Y e 2, Zhixuan Xu 3, Homanga Bharadhwaj 1, Jiashun Wang 1, Shubham T ulsiani 1, Zackory Erickson 1 and Jeffrey Ichnowski 1 1 Carnegie Mellon University, 2 Stanford University, 3 National University of Singapore Abstract: Functional grasp is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. However, most prior work either focuses on power grasping, which simply involves holding an object still, or relies on costly teleoperated robot demonstrations to teach robots how to grasp each object functionally. Instead, we propose extracting human grasp information from web images since they depict natural and functional object interactions, thereby bypassing the need for curated demonstrations. We reconstruct human hand-object interaction (HOI) 3D meshes from RGB images, retarget the human hand to multi-finger robot hands, and align the noisy object mesh with its accurate 3D shape. We show that these relatively low-quality HOI data from inexpensive web sources can effectively train a functional grasping model. To further expand the grasp dataset for seen and unseen objects, we use the initially-trained grasping policy with web data in the IsaacGym simulator to generate physically feasible grasps while preserving functionality. We train the grasping model on 10 object categories and evaluate it on 9 unseen objects, including challenging items such as syringes, pens, spray bottles, and tongs, which are underrepresented in existing datasets. The model trained on the web HOI dataset, achieving a 75.8% success rate on seen objects and 61.8% across all objects in simulation, with a 6.7% improvement in success rate and a 1.8 increase in functionality ratings over baselines. Simulator-augmented data further boosts performance from 61.8% to 83.4%.
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
Ma, Siyu, Du, Wenxin, Yu, Chang, Jiang, Ying, Zong, Zeshun, Xie, Tianyi, Chen, Yunuo, Yang, Yin, Han, Xuchen, Jiang, Chenfanfu
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable bodies due to the lack of scalable, robust simulation pipelines, limiting the development of generalizable models for compliant grippers and soft manipulands. To address these challenges, we present GRIP, a General Robotic Incremental Potential contact simulation dataset for universal grasping. GRIP leverages an optimized Incremental Potential Contact (IPC)-based simulator for multi-environment data generation, achieving up to 48x speedup while ensuring efficient, intersection- and inversion-free simulations for compliant grippers and deformable objects. Our fully automated pipeline generates and evaluates diverse grasp interactions across 1,200 objects and 100,000 grasp poses, incorporating both soft and rigid grippers. The GRIP dataset enables applications such as neural grasp generation and stress field prediction.
Cross-Embodiment Dexterous Grasping with Reinforcement Learning
Yuan, Haoqi, Zhou, Bohan, Fu, Yuhui, Lu, Zongqing
While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. Robotic dexterous grasping (Bicchi, 2000; Duan et al., 2021) has been studied for decades, establishing a foundation for embodied agents to interact with the world through robotic hands. However, existing approaches typically learn policies tailored to specific dexterous hands, such as ShadowHand. In this paper, we aim to develop a cross-embodiment dexterous grasping policy (CrossDex) that is applicable to various dexterous hands.
LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning
Shaw, Kenneth, Agarwal, Ananye, Pathak, Deepak
Dexterous manipulation has been a long-standing challenge in robotics. While machine learning techniques have shown some promise, results have largely been currently limited to simulation. This can be mostly attributed to the lack of suitable hardware. In this paper, we present LEAP Hand, a low-cost dexterous and anthropomorphic hand for machine learning research. In contrast to previous hands, LEAP Hand has a novel kinematic structure that allows maximal dexterity regardless of finger pose. LEAP Hand is low-cost and can be assembled in 4 hours at a cost of 2000 USD from readily available parts. It is capable of consistently exerting large torques over long durations of time. We show that LEAP Hand can be used to perform several manipulation tasks in the real world -- from visual teleoperation to learning from passive video data and sim2real. LEAP Hand significantly outperforms its closest competitor Allegro Hand in all our experiments while being 1/8th of the cost. We release detailed assembly instructions, the Sim2Real pipeline and a development platform with useful APIs on our website at https://leap-hand.github.io/